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Devlog
๐ Daemon: The Wolf, The Witch & The Labyrinth
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Return to ๐ Daemon: The Wolf, The Witch & The Labyrinth
Devlog
Spirit Orbs Now Guide Players Through the Maze
March 08, 2026
by
keromonkey
A new update for Daemon: The Wolf, The Witch and the Labyrinth is live, inspired by feedback from streamers and playtesters. This update focuses on improving navigation inside the labyrinth, preventin...
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๐บ Devlog โ Listening, Iterating, Refining
February 25, 2026
by
keromonkey
Over the past few weeks Iโve been watching streams, reading feedback, and paying close attention to how players move through the demo. This update is a direct result of that. ๐ฎ Difficulty Setting...
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Feedback, Achievements, and UI Improvements
January 19, 2026
by
keromonkey
This update focuses on polish, usability, and making it easier for players to share feedback as development continues toward the late March release. Player Feedback & Community Forums are now live for...
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New Language Support Added
January 07, 2026
by
keromonkey
Daemon is a short, atmospheric action RPG built around identity, transformation, and interpretation. Because so much of the experience relies on tone and subtle narrative cues, language clarity is esp...
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Daemon โ Refining the Experience, The Witch, and the Demo
December 18, 2025
by
keromonkey
Daemon โ Refining the Experience Daemon is a summary of my experience trying to refine my craft toward a clearer audience. For a long time, I built the games I personally wanted to play. That instin...
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First upload > beta build, open for feedback
October 10, 2025
by
keromonkey
First upload > beta build, open for feedback...
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